I have a game with an actor that has animations for him moving to the right. and to the left. The left animation is the exact same except that it's mirrored horizontally. The collision boxes cant be in the same position in the left and right animations because the actor leans forward so the collision box in the chest of one animation is on the sword of the other. It's not a big deal but when the actor goes right and into the wall, the collision bounds stop him from going into the wall, but if I turn sharply then the collision box changes place and goes into the wall which makes the actor stuck. Is there a way to fix this?