[FOR HIRE] Retro-style game makers, here's a free musical gift for you!

kerchermusic

  • Posts: 9
Hi! Are you making a game that owes a debt of gratitude to consoles like the SNES, the N64, the PS1, the Dreamcast, the Game Boy Advance, or the Gamecube?

 
If you are, please reach out! Not only do I have years of experience working in the Hollywood film music industry, I also specialize in writing music inspired by that mid 90s - early 00s era of gaming, using the same synths and samplers found in the soundtracks to your favorite games. Check out a short reel of my work: https://soundcloud.com/kent-kercher/sets/micro-loops

Thanks!

Kent

« Last Edit: January 04, 2020, 01:44:20 pm by kerchermusic »


kerchermusic

  • Posts: 9
Do you favor the late 2D and early 3D eras of gaming?

Are you making a collectathon, a shmup, a jrpg, a kart racer, a puzzle-adventure, a tactical rpg, a narrative adventure, or a platformer inspired by the tropes of that time?

I just had a meeting with a head producer of a well-known game studio a little over a week ago. He told me that - though he listens to demo reels for a living - my game music reel was the most unique, best-produced, and most authentic he’d ever heard in this style. As far as he was concerned, I am now the go-to guy for when he will need this kind of music!

What do you think? Could I be your go-to guy, too?

https://soundcloud.com/kent-kercher/sets/micro-loops

ceosol

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  • Posts: 2279
The title of this post is very deceiving. Maybe "Looking for 90's style/retro music?"

I do like some of the micro loops, they would be good for towns and cutscenes.


squeeb

  • Posts: 1617
These are pretty good!  I feel like I'm back in the 90s sipping a Surge Soda, eating dunk-a-roos cookies playing my snes!
Your photo does stare me in the eyes while I listen to your soundcloud!  ;p

kerchermusic

  • Posts: 9
The title of this post is very deceiving. Maybe "Looking for 90's style/retro music?"

I do like some of the micro loops, they would be good for towns and cutscenes.

You're right - I don't think it's deceiving, but it's certainly confusing. Now changed to something more clear.

Thanks for the feedback!

ceosol

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  • Posts: 2279
I just meant it in the context of the "paid work" forum. When I originally saw the title, I thought you were looking to hire someone to make a 90's style game for you :)

LIBERADO

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  • Posts: 2720
You are not trying to pay for some work, you are trying to sell.
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.

kerchermusic

  • Posts: 9
You are not trying to pay for some work, you are trying to sell.

Not quite - I am looking for paid work! :)



kerchermusic

  • Posts: 9
I've wrapped up my current projects and am looking for more games to write for. Let's collaborate!

https://soundcloud.com/kent-kercher/sets/micro-loops

kerchermusic

  • Posts: 9
New FREE (CC-BY) album of Early 3D/Post-Chiptunes/1990s-2000s VGM loops!





Find it on Bandcamp here: https://kentkercher.bandcamp.com/album/low-poly-loops-volume-one-rowdy-romplers
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Low-Poly Loops · Volume One: Rowdy Romplers is the first album in a planned series of albums featuring FREE video game music loops. These LOOPS are all made using the same hardware synthesizers used to create the soundtracks to games made for early 3D gaming systems like the PlayStation (1994), the Saturn (1995), the Nintendo 64 (1996), the Dreamcast (1998), the PlayStation 2 (2000), the GameCube (2001), and even the Wii (2006).

Whether your game is a COLLECTATHON, a SHMUP, a JRPG, a KART RACER, a PUZZLE-ADVENTURE, a TACTICAL RPG, a NARRATIVE ADVENTURE, a PLATFORMER, or otherwise; if you've got a LOW POLYGON COUNT, a LIMITED DRAW DISTANCE, or a CARTOONISH ANTHROPOMORPHIC PROTAGONIST (who may or may not have a COMPLEMENTARY COMPANION); if you're hoping for HISTORICAL ACCURACY or JUST THE RIGHT VIBE, these tracks are for you!

The 28 loops on Rowdy Romplers range in length from 0:07 to 0:19 and are released under the Creative Commons CC-BY license, which means anyone is free to exploit them in any way for any reason as long as Kent Kercher, the composer, is given commensurate attribution in the credits section of the work. Furthermore, if any loop or loops in this collection are used, or if you wish to have a custom music score based on or similar to these loops, please notify the composer via the contact form on his website kentkercher.com.