Bugg It.(Formerly Fly Hunter) Series Log(Old Name Links Inside!)

Mineat

  • Posts: 376
UPDATE(11/4/2021): Upon further research and training, I've decided to change all the characters' names as well-except Mr. B. This change will better help production.

Mineat

  • Posts: 376
Update(12/15/2021): After much running into a brick wall over being generous with my ideas very much I decided to rename a few of my projects and de-reference as many inspirations as I can just use music only music with royalties only to me. We Never Sleep and the Fly Hunter Series will be renamed, with both of their music removed and changed. The game lineup’s overhaul is still near.

« Last Edit: December 15, 2021, 12:53:06 am by Mineat »

Mineat

  • Posts: 376
Update(1/19/2022): Really thought about it. Although I am going to make the game easier on the eyes and more tutorial-friendly as well as revamp the code to make it look very fine, I gave it a new name, to commemorate its initial experience: driving somebody up the wall and raging against the screen over enemies that are hard to beat so bad, you'd curse!

So, look out for the new name as the bugs will be no longer just bugs without an extra [censored for dev reasons] in more ways than one! Yeehaw!

Mineat

  • Posts: 376
Update(4/1/2022): Changed the content of the first post a little to represent the game series and enemies' new names. Also stated that the links in it are old. Almost finished the story of my first original RPG series' first game using some of its characters. Off to work on it!

Edit: WARNING!!!! I'M WORKING ON THE HTML5 VERSION!!!!! IF THE GAME DOES NOT WORK ON THE SITES, PLEASE LET ME KNOW!!!!!! THANK YOU AND ALL THOSE WHO PLAYED IT!!!!!!!!!!!!!

« Last Edit: April 01, 2022, 12:33:57 am by Mineat »

Mineat

  • Posts: 376
UPDATE(7/25/22): Me and my little brother are one year older.  As I 'homeschool' myself, I looked at the untouched state of my projects, and thought, "This wasn't the stuff I had in mind!" So, I'm going to overhaul nearly EVERYTHING about them to fit the new piles of notes I invented.

UrieWProd

  • Posts: 6
Update(9/11/22): Took time off from the project to train my brain on more math and spelling and wrote a book on one of the game's sibling projects in order to fund myself. Finished writing the entire story, but putting on plenty of touches.

Meanwhile, company plans are doing great, as I learned to start everything little by little and to try my best not to become the one-man band if I want to make one.

I'm getting the energy to tackle the revamp of this game.

UrieWProd

  • Posts: 6


Update(10/23/2022): Whoops! This should have not appeared.


The old Bugg It. Demo(Fly Hunter Demo) was left published on NG. It's now unpublished.

UrieWProd

  • Posts: 6
Update(2/19/2023): I've decided that the old, casual, mouse-clicking bug-swatting game wasn't going to do. I'm going to somewhat make the game in the format of Bugg It 2. 2 and 3 should follow very easily and the first game has a new gameplay style and protagonist. My new art style hasn't been introduced yet, so bear with me.

UrieWProd

  • Posts: 6
Update(3/13/2023): Planning went extremely smoothly after finishing an RPG's first book, a very anonymous biography and then learning to handle 2D game projects in a newer light(such as battle scenes/multiple points of view by fake emulation, the use of maps to handle everything and even saves and a level growth system), so I'm making most of my games completely 2D. Bugg It 1&2 will follow Bugg It 3 as retro-casual arena platformers. I won't say how many players are involved in this, so you'll have to see it yourself.

UrieWProd

  • Posts: 6
Update(3/29/2023): Closing this post, since this game will be rebooted as a new 2D arena platformer focused on bugg elimination, and I sped up all dev progress by training my body for making a company and hitting Discord. I'll make a new thread once the demo arrives. Until then, see you!