One of my favorite things to do in Stencyl when I’m bored is goof around with the Away3D extension and see what I can do with it. Sure many of my experiments do end in untextured purgatory, but it’s always a good time. One of the things I’ve always wanted to do was create a game like Wolfenstein or Doom using it. And after a few months of on and off toying around I think I might be ok to something. My hope with what I have so far is to one day (that might be a while due to my lack of experience) create an FPS kit for those of all skill levels to be able to use. I’m really excited from what I’ve managed to put together in the past day, but currently do have a few issues:
- Currently I’m unable to create visible, 2D plane enemies (this should be resolved soon though)
- Camera can clip in through some sides of the walls (I haven’t quite figured out camera controllers yet, hopefully this won’t take too too long to fix)
- No mouse camera controls (this isn’t really anyone’s fault, no one excepted that a 3D extension would be made for the engine)
- I haven’t quite figured out pathfinding (I’m sure with a bit of analysis of the AI extension I’ll figure something out)
- From my past experiments, I’ve found that I’ll only be able to use hit scan or melee attacks for both enemies and the player (Away 3D doesn’t exactly like converting objects mid game and will leave an extra, static mesh behind)
- Haven’t figured out how to render sprite sheets using Away3D
This’ll probably be a side project for me and I’ll probably work on it whenever I’m in the mode for some FPS action. I plan to document everything notable in this thread
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[Edit]: I had a video I wanted to show but something was being weird, it’ll be up in a few hours most likely