I've update this, along with the miscellaneous pack and RPG elements pack, with some new features, revamped documentation and compatibility updates with my upcoming AI and Combat Pack.
The documentation has been fully revamped, and it now features a table of contents with bookmarks, to better navigate through it. It's also a single documentation file containing everything for the behavior list, cutscene pack and RPG variation, instead of three separate files as previously. The documentation for the sample game also has the bookmarks feature.
The Events Manager and the free Simple Events Manager have been optimized to have improved timing between events. By setting the event's wait time to 0, events will advance and execute in the same update cycle, instead of the limit of one event per update cycle.
As for new features the Experience and Screen Message behavior now have new drawing options for centralized drawings and messages, as well as the option to use the screen center as the origin point.
I don't know if I mentioned this before or not, but it now has a new behavior with the compatibility blocks for the combat pack, so when it is released, you'll be able to simply copy and paste those blocks to make full use of the new pack's features.
As always, you can check it out
in my itch.io page.And as a sneak-peak of the combat pack, here's the kind of stuff you can do with it. I post progress gifs and images more frequently on my twitter and on Stencyl's discord server.