Fireside Hero - a turn-based strategy / RPG (Devlog)

Luyren

  • *
  • Posts: 2807
Do you like this lava more Luyren?
Yes, it feels like even if you don't show the name, the player/viewer will be able to tell that it is lava, or a very hot area.
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.

dtishin

  • *
  • Posts: 89
Grass / forest background for the combat mode. No lava this time! ;)

dtishin

  • *
  • Posts: 89
Cave background for the combat mode in Fireside Hero.

dtishin

  • *
  • Posts: 89
This is extremely valuable information. Thanks for your whole thread!


You're welcome! What kind of devlogs would you like me to post more?

Bombini

  • *
  • Posts: 1401
Cave background for the combat mode in Fireside Hero.
Nice one!

Bombini

  • *
  • Posts: 1401
- Also Justin mentioned something I did notice in Fireside Hero: Moving a lot of actors forward / back a layer may slow down performance, since in this case the engine cycles through all the scene layers to find which one is the target. 

Yes that makes a lot sense!