Congrats!!!
Thanks Sebastian, it's an honour to get feedback and a word of support from you!
The game still has a long way to go (more maps, more characters, more interactive locations, easter eggs, UI polishing, performance optimisation, save system etc.) but it's time to start building a community, hence the open beta.
By the way:
- I put back the fog of war feature, with the ability to turn it on / off in the main menu. It makes the game more fun in the end (you were right).
- Getting back to your earlier suggestion to replace some text with icons: did you mean putting in place some sort of a familiar turn-based strategy UI (like in HOMM, Disciples etc) where the player would see their dashboard, switch selected hero etc, so that "buy rumours" buttons could be small square buttons with an icon of artifact, monster, etc? If that's what you meant, we're thinking in the same direction - I've got in on my to-do list for next week.