I managed to have more control on game attributes and create upgrades that give a very slight deep for this oversimple clicking game, as more power per click and autoclick per second, these ones subdivide in 3 different branches.
Furthermore, still using game attributes now the game autosaves after everyclick.
I did not add any volume settings, yet - or maybe never on this simple game.
I did not count for pc usage, as I am very ignorant on pretty much everything.
https://www.kongregate.com/games/Animaverso/evohttps://gabrielepastori.itch.io/evoI'd like to create later (when?) a bigger game where (1) multiple people play from a small cell to a bigger being, either eating other players or NPC's may evolve and so on. (2) Everyone will move on the same plane/scene/layer/background.
I dunno how to do either, but hope to find a way (using servers?).
P.S. There are 13 straightforward levels or evolutions.