Finished just in time for the 19th Stencyl Jam, this resource pack contains several utility behaviors, acting as a complement to my other packs. It contains:
1. Camera Follow: a camera behavior with several smooth movement options.
2. Camera Lock: locks the camera at certain positions on the scene.
3. Debug Mode: several debugging options that can be called in-game. Doubles as a cheat engine.
4. Follow Point: configure several movement sequences for your actors, that can be called with a custom block.
5. Orbit: configure several orbit-like movements for your actors, which can be called with a custom block.
6. Play Sound When Created: plays a sound when the actor is created, with the option to change the sound based on the animation.
7. Raycast: provides a custom block that detects tiles between two points.
8. Scene Actor Spawner: create actors based on the camera position. Can be used to create weather effects.
9. Semi Solid Position: configure semi-solid platforms with irregular collision.
It comes with a sample game, showcasing its features, documentation, and sample code you can copy and paste onto my
Particles behavior to include the follow point or orbit movement options to it. It is also compatible with all my previous packs.
One thing to note: the irregular collision semi-solids only work if you use the
Player Control behavior, which is included in the Miscellaneous and Cutscene packs. All my packs have been updated to be compatible with it, but in case you have a game project that already has any of those packs imported, I included a smaller pack with just the necessary behaviors to update, and the instructions on how to do it.