Unfortunately my day-off was canceled due to problems at work, so I can't work on the Jam-entry anymore.
This is kind of a post-portem of the Ludum Dare 46 : it is not alive anymore
There were so many technical issues. The workflow for creating 3D games is still not up to par.
What wend wrong:
- Hardware issues caused loss of time
- Bad/corrupted Stencyl block caused loss of valuable time
- Dynamically creating houses : I lack basic calculation skills to pull this off
- Removing unused 3D items
- Switching to full screen still leaves 'white' canvas on some devices
- (HTML5) Mobile detection + recalculations of the 3D space is a challenge
- Problems at work required my attention
Removing unused 3D ItemsWhen items where offscreen, the 3D asset needs to be removed.
Both in my game-logic and propably in the Away3D Extension this caused errors.
This requires far more time to investigate.
FullScreen on HTML5Still parts of empty scene are shown.
Not sure if that is the cause of my larger display settings in Stencyl. Because I had a HTML5 extension that did full-screen.
On smaller-designed-screens this didn't caused any problems.
Needs investigations.
What wend well:
- Theme was ok this time
- TinkerCad
- Local loading of OBJ files
- Changing colors
- Voice recording of my girlfriend : how nice to hear her shout out 'MY BABY'
TinkerCadCreating assets in TinkerCad is really fast. It doesn't make me a good designer, but it is fast! A better tool than my own drawing app, but it produces far more faces in 3D space. Not sure if some of the problems I had are made by the number of faces. I doubt it, but needs more testing.
We will see if I manage to get these things sorted out for the next Ludum Dare .............