Why is it so easy to break a weld? How can we make it stronger?

NOTA

  • Posts: 327
I have an actor that can not move at the top of the screen.
Under that is a an actor welded to the pinned/can not move actor.
an actor under that actor welded with Horizontal Movement.
The actor w/Horizontal Movement has a rough time moving after about 1 second.
If I drag  the actor that has the Horizontal Movement, in an attempt to help it [swing] al the actors[accept the can not move actor
spin and fly off the screen.
So, Why is it so easy to break a weld? How can we make it stronger?

or, is there a way to have actors Snap together at a specific point when dragged to eachother?

« Last Edit: May 13, 2020, 07:40:20 pm by NOTA »

LIBERADO

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  • Posts: 2718
Use the Mouse Joints to drag any actor. Mouse joints are useful to drag actors in a game with physics, since the mouse joint will drag the actor towards the mouse and thus works well with collisions (unlike setting actor coordinates directly). Usually you will want to set the target of the mouse joint to the current mouse coordinates in every frame. Make sure to set the maximum force (1000 * mass of the actor is a good starting point), otherwise the mouse joint won't have an effect.
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.

NOTA

  • Posts: 327
How is is that the RagDoll joints are so strong?
Are those joints so different than Stencyl weld joints?

NOTA

  • Posts: 327
Why can I not find the Weld Joint code in the RagDoll example?
I do not see it in the scene nor events.
What the What???

LIBERADO

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  • Posts: 2718
It uses revolute joints.
I'm spanish, excuse me for my bad English.
I'm not a private teacher. Please, post your questions in the public forum.