Zame Extension Problem

Mineat

  • Posts: 379
Hey, Mdotedot or whoever made the Zame Extension, the games I tested with gave out errors on compiling for 4.0.0+.  Most of them were for amf3/Reader.hx(Utf8 depreciated) and one was for amf3/Tools.hx(can't have abstract as value). Are you going to update the extension?

mdotedot

  • Posts: 1654
Hey Mineat,

It would have helped if you mentioned what platform you are targeting. HTML5 and Windows just work with the original extension.

But ... I guess you are on Flash since that did produce the errors you saw.
I've  modified the format library that is used in the Extension with a later version.

http://photoquesting.com/repo/html/zame.php
Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.

Mineat

  • Posts: 379
I was targeting Flash, as I use the platform for all of my testing. I also wanted to use it for HTML5, mobile and desktop targets too as I had ideas for fireworks actors in one of my projects.

Mineat

  • Posts: 379
Flash runs much slower when using it and darkens particle colors, HTML5 runs a lot faster with no problems so far and Cppia runs far slower than Flash when using particles. I had a tough time getting input events to work for Cppia and Flash when particles are being used.

mdotedot

  • Posts: 1654
Yeah I noticed that as well. The new format library is slower. That is not my library. The old extension with the old library is faster.  Personally I dont care for flash since I aim for html5 due to the fact that flash will be obsolete in the end. Also the colors were different on flash with old stencyl.  Not much I can do about that unless I really dive into the library code which I am not prepared todo right know.
Proud member of the League of Idiotic Stencylers! Doing things in Stencyl that probably shouldn't be done.