Greetings friends! As the title says I want to stop sounds that occur after a stop all sounds block but are in a do after... Here is a picture (below) to show the block order.
What is happening is that the first sound plays and stops if I keep hitting the actor repeatedly. What happens a little later is a mass of the next two sounds because they were waiting their time...
How do I work something in that will stop the 'do after' if another sound producing thing has been clicked on?
Any help would be appreciated.