I'm in the process of making a game for iOS and Android. Stencylpedia says to build your game in 480x320 mode so it can scale from there. I've imported everything at 4x scale and all looks good on that front.
However, since modern day phones are much bigger than 480x320, and vary in ratios from phone to phone, I'm finding that even with enabling scaling, my game often looks funny in different phone simulators. Regardless of the method I select (scale to fill fullscreen, letterbox, etc.), the game is either cut off on the sides, or too small in and not taking advantage of a phone's entire screen.
Should I rebuild my game larger than 480x320? if so, what size? Or is there another solution I should look to?
Thanks!