How reliable are Shaders on Mobile?

Wasanni

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  • Posts: 136
I know it is not advised to use Shaders or layer blend modes for mobile games but it seems to be working on Android without any issues. I am working on a day/night cycle and would prefer a better option than lowering the opacity of a solid color layer.

Should we still avoid using Shaders on mobile games even with Stencyl 4.1 on the newer versions of Android and iOS?

Justin

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  • Posts: 4716
Perhaps avoiding shaders made sense back when they were first introduced. Probably not so much anymore, unless you want to support really low-end devices and find them to decrease performance.
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Wasanni

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  • Posts: 136
Thanks Justin! In Stencyl's scene>shaders section it still says they only work on Windows/Mac/Linux so I was a little reluctant to use them. I appreciate your input!