Under Settings > Mobile > Versions, do you have your game set to API 30 - Android 11? I don't know if this could be it, I'm grasping at straws here. If anything this could be related to the Android version instead of the actual device.
You didn't confirm if this happens in a blank game (one scene and nothing else), so it would help narrow it down if you could test that.
In any case, we might be getting a new private build soon, so once that drops the dev team might be able to take a closer look at this.