Only Detecting one of the actors of grop selected


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  • Posts: 38
I'm trying to create a unique tile that can be jumped up through and while it works fine it seems to only work with one and none of the others in the scene. The rest the player doesn't seem to detect that it should be "grounded" and stays in falling behavior. This same problem of an actor only recognizing the position of one actor of a given type or ground is a running problem.