Why was text decided to be treated as art assets?

HidetoKoudanshi

  • Posts: 127
Can anyone on dev or who may know, explain why text was chosen to be treated as art assets? I know the 'Pedia says it's to make loading text faster or more consistent but that doesn't sit right with me. I'm trying to decide what size text I want on screen for my intended purpose and I'm having to go in and edit and re-edit the font size inside the font directly. It's nuts, honestly. Like the Stencyl devs are trying to actively discourage us from using too much text in our finished works. WHY?!

Stencyl, Y U do dis?

« Last Edit: November 11, 2021, 11:08:56 pm by HidetoKoudanshi »
If I ever commission you for code work, please know that I understand how commissioning works. You must get paid first before you will code anything for me. Only once you are paid the agreed-upon price, will you begin coding for me. I respect artists and coders. You deserve to be paid for your hard efforts.