For my Angry Blosics game, I want to know how to make a stars system that, if you beat the level with a certain amount of projectiles left, you gain stars and unlock the next level.
If you have 5 or more projectiles left, you get 3 stars; if you have 3 left, you get 2 stars; if you have 1 left, you get 1 star. The game will save the stars if you beat a level, and the stars will be shown on the button for the level you were last on.
By the way, "Level Button Behavior" and "stars behavior" are actor behaviors.