can´t run my game on IOS Device

LarsAsen

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  • Posts: 122
HI,

I started to play with this awesome program again but i cant test my game on my IOS device (Iphone XR).
I´ve an active apple developer kit and of have the latest version of Xcode installed. I dont know what to do more.
Please have a look at my logs and help me if you can.

Thanks,

BR

Luyren

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  • Posts: 2704
Here in the forum, you have access to the subscribers only section. In there you can find a link to download the private builds. Download the most recent one available for your platform, and test again.

And to be safe, make a back up of your game before doing that (File > Export Game).
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.
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Justin

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  • Posts: 4583
Luyren's advice is good, but in this case I don't think that will fix the error you're seeing. It looks like you're running into an error codesigning, and it has something to do with how your certificates are set up on your computer.

Code: [Select]
Warning: unable to build chain to self-signed root for signer "Apple Development: Lars Asen (**********)"
/Users/larsasen/stencylworks/games-generated/Splasher/Export/ios/build/Release-iphoneos/Splasher.app: errSecInternalComponent
Command CodeSign failed with a nonzero exit code
** BUILD FAILED **

I'm not exactly sure how this can be fixed, but you can search for the error to see how other people were able to fix it and see if you can do the same.

Here's one example of a thread where others ran into the same issue.

https://developer.apple.com/forums/thread/86161
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LarsAsen

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  • Posts: 122
Thank you both for your support. It actually worked with the latest version, I dont know why but it did.

BR

Justin

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  • Posts: 4583
Oh. Nice! All's well than ends well. :)
For Live Support: Join our discord server and ping me @justin.
I'm most often available between 10am and 10pm Japan time. (GMT+9)