When my character falls off the screen it dies and restarts like it should, but when it dies by touching an enemy, there is a half-chance it will freeze.
On the Scene I have the event : (actor of type) When a 'Character' is killed, (scene block)reload and crossfade for 1 sec.
I had to set both the Character and Enemy Events to kill the Character when touch by the enemy and to kill the enemy when the character is on its head, just to get the reload feature to work at all, any help, please?
The character and enemy behaviors are both actor of type events as well.