Hello,
Sorry for the radio silence. I've neglected the forum for a couple of updates now. I'kk be sure to post future updates here as well.
To get you up to speed.
V008
New wall crawler animations.
Wall crawlers now only spawn from the bottom and move slower.
2 new skins to unlock.
Set default gold to 10k+V# so you can unlock any skin right out of the bag.
V009
Reworked the enemy spawning system.
Animated wall crawler deaths.
Added a kill counter so you know how far you've got until the next depth.
Made some minor fixes here and there.
Rebranded from svnriz to sr93.me with new logo and all.
V010
Many small and big things changed/added.
New enemy: Hanger- drop from the top and explodes. Can be dangerous but sometimes helpful.
New enemy spawn curve.
After you kill all the enemies a new visual effect has been added and the game only continues after you drop down the hole so you can take your time to pick up every coin if you want.
New level after you complete a depth where it waits for your input before continuing to the next level so you can catch your breath between depths.
Continuing now picks up where you left of with the kill counter so you don't need to do it all over again on a single life.
The liquid at the bottom has been colored purple to make it visible when in pitch black.
You can now kill the wall crawlers but you will always take damage if you do.
Wall crawlers and hangers can kill other enemies if they happen to get too close.
Flying chompers now jiggle a bit to make them a bit more bug like.
I've also rebranded to sr93.me which is also the URL for the website if you want to check it out and be a be a king by signing up to the newsletter