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Oakden V001 - Devlog
Pages:
1
Oakden V001 - Devlog
svnriz
Posts: 6
June 01, 2022, 11:45:41 pm
Hello,
After a long time I finally put out a public build of this game for people to put their hands on.
The game is a monster slasher with only mouse/touch control.
Currently it's only out for web with plans to eventually get it out to steam and mobile.
Play the game here
https://svnriz.itch.io/oakden
Watch gameplay here
https://youtu.be/f29QPRfQobg
Follow me here to see updates
https://www.instagram.com/svnriz/
Join my discord here
https://discord.gg/cbuBhAYD
A few screenshots:
« Last Edit: June 21, 2022, 12:26:17 pm by svnriz »
svnriz
Posts: 6
June 05, 2022, 02:25:38 am
V002
Added: Depths, Tutorial
svnriz
Posts: 6
June 07, 2022, 11:12:52 am
V003
Added 3 new skins in the shop.
Added unlock skin functionality with unbalanced economy.
Made the enemies drop more coins to further unbalance the economy.
Game now pauses on death,
Fixed a bug with enemy death animations.
Added some fancy fades to some buttons.
svnriz
Posts: 6
June 21, 2022, 12:01:43 pm
V004
Added some effects on the hero in the main menu and when you pick up coins,
Coins can now only be picked up when not slashing.
Made bad economy a little bit better.
Fixed a bug where the dead sprite didn't show up in the right place upon death.
Added text to death screen.
svnriz
Posts: 6
June 26, 2022, 12:16:57 pm
V005
Added a new enemy: Wall crawler
Edited visuals for tutorial
svnriz
Posts: 6
June 27, 2022, 01:07:56 pm
Added a HUD to the level.
Changed the word "Coins" to a coin icon in the level.
You now start with 3 shields again.
Added animations to menu and shop arrow buttons.
Adjusted enemy behaviors.
Pages:
1