Extend the edge for the jump.

Apamaster

  • Posts: 129
I have the problem that when reaching the end of the platform. I need it to extend a few more pixels so that I can make a better jump. How could I achieve that without modifying the player's collision?

Luyren

  • *
  • Posts: 2813
That's called "coyote time". You can use a manual timer that starts as soon as the player starts falling, and allow the jump code to execute during that time.
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.

Apamaster

  • Posts: 129
Thanks, I'll do more research now.