[SOLVED] Lyren's Utility Pack

badower

  • Posts: 22
Bit of a mixed bag here.

I can find video tutorials to all Lyren's packs except the Utility pack - is there one somewhere?

The Utility pack comes with "a sample game, demonstrating some of its possibilities".
But when I try to run it, I get message "this game was written with a new version of Stencyl (4.1.0-b10658. We recommend upgrading Stencyl . . .". I'm using  version 4.0.4, and  the game starts but doesn't run
(by the way when is the next version to be released?)

On another note,  all the sites that give an over-view of Stencyl as an alternative engine to use,
say that it is a no code engine. Just my 2 cents worth here, but I believe  the Stencyl blocks are in fact a programming language,
 but at a higher level that text-based languages. The blocks are pre-canned sets of code and as such are more powerful,
while freeing the programmer of thinking  about syntax and allowing more concentration on the game itself.

To me it's a wonderful concept, and aesthetically beautiful.

« Last Edit: August 23, 2022, 06:44:54 pm by badower »

Justin

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  • Posts: 4663
Commenting on the side note here.

Yes, in Stencyl's marketing materials, Design Mode is considered as "not code," and so that's mirrored on other sites that talk about Stencyl. My personal opinion is closer to yours, though. I think that calling Stencyl a no-code engine when the blocks are in fact an almost 1:1 representation of a programming language is a bit of a stretch. If you really want to call it "no code", you'd have to constrain yourself to pre-made behaviors, which would be rather limiting.

On the other hand, that's the perspective of somebody who knows what's going on. To a beginner, the idea of "coding" a game may seem impenetrable, and the idea of "no code" can be a welcome sign. And what Stencyl offers in that regard is, as you mentioned, a higher-level language, a little bit closer to natural language, that allows the designer to think about the game logic rather than the syntax of the code.

For some subset of Stencyl's users, this faux "no code" programming language may serve as a gentle introduction to programming, even if they're not aware that that's what it is. Plenty of people have taken what they learned from Stencyl's Design Mode behaviors, and used that as a stepping stone on their way to text-based programming languages.

So while I agree that calling it "no code" is inaccurate, if it's looked at from the perspective of a potential Stencyl user, especially somebody with no prior experience programming, I think it can be a helpful label.
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Luyren

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  • Posts: 2740
Quote
I can find video tutorials to all Lyren's packs except the Utility pack - is there one somewhere?

The Utility pack comes with "a sample game, demonstrating some of its possibilities".
But when I try to run it, I get message "this game was written with a new version of Stencyl (4.1.0-b10658. We recommend upgrading Stencyl . . .". I'm using  version 4.0.4, and  the game starts but doesn't run
(by the way when is the next version to be released?)
I haven't made a tutorial on the Utility Pack yet, though I have a draft of the script ready. I have a batch of updates for most of my packs comming in the future, so I'm holding on videos until I finish those. Can't give an ETA, I'm just one person.
And as far as I tested, you can dismiss that message and the game should compile and play no problem, as it has been the case before. Worst case, if it refuses to compile and play for you, one option would be to play in the itchio page and use the project file to view how actors are configured and whatnot. If you can specify what exactly do you mean by "start but doesn't run", and provide an error message if there is any, I might be able to help or do something about it.
And I can't comment on the next Stencyl public release, all I know is that it's being worked on pretty regularly.
My Stencyl resources are available here: https://luyren.itch.io/
Cutscenes, RPG Elements, Particles, Map System and many more.
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