Generating a MacOS & iOS package

mariea33

  • Posts: 3
Hi,

My question is simple: can you generate a MacOS & iOS delivery package on a Mac Mini, please?

Thanks in advance

Justin

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  • Posts: 4716
Sorry, this is a bit vague. Are you talking about the way that Stencyl is distributed, or are you talking about distributing your games to other people?

For distributing your game to other people, Stencyl can export a .app container for macOS, and a .ipa container for iOS. After that, it's up to you to use the iOS App Store or Mac App Store to distribute your game.

There's no difference between Mac Mini and any other Mac hardware that's relevant to publishing Stencyl games.
For Live Support: Join our discord server and ping me @justin.
I'm most often available between 10am and 10pm Japan time. (GMT+9)

mariea33

  • Posts: 3
Thanks Justin and sorry for being vague. Yes, I did meant what you said: can a Mac Mini publish the MacOS X & iOS packages just like any other machine from Apple? And so, the answer is yes.

Regarding the chips: M1 Vs. Intel? No worries on this side neither?

Justin

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  • Posts: 4716
The chip doesn't matter. Stencyl can be run either way.

If you have an Apple Silicon chip (M1/M2/etc) you currently need to have Rosetta 2 installed to build games.

For exported macOS games, Apple Silicon isn't supported yet, so other Apple Silicon macOS users will also need Rosetta 2 installed to play your games.
For Live Support: Join our discord server and ping me @justin.
I'm most often available between 10am and 10pm Japan time. (GMT+9)

mariea33

  • Posts: 3
Thanks a lot, pal! So M1 chip can generate Intel packages and reverse. That's great news to hear.