mouse x y forced change


  • Posts: 57
mouse x y forced change is there an extension?
any help creating one? (could pay)


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  • Posts: 2782
Code: [Select]
openfl.Lib.application.window.warpMouse(0, 0);Paste this in a code block, replace the 0s with the desired on-screen coordinates, or with the internal name of number attributes. This only works on desktop targets (Windows/Mac/Linux), not on Flash nor HTML5.
My Stencyl resources are available here:
Cutscenes, RPG Elements, Particles, Map System and many more.


  • Posts: 57
okay thank you for your fast replly im going to download microsoft visual studio and try it on dekstop mode. i was asking chat gpt about it it siad i can make extension modyfing stencyl lib

Creating a native extension for controlling the system mouse cursor in Stencyl involves several steps. Below, I'll outline a basic example using Haxe, assuming you're targeting desktop platforms (Windows, macOS, Linux).

Set Up Your Development Environment:

Make sure you have the necessary development tools installed for your target platform (e.g., Visual Studio for Windows, Xcode for macOS).
Install Haxe if you haven't already.
Create a New Haxe Library:

Use Haxe to create a new library project. This project will contain the code for your native extension.
You can use Haxe's command-line tools or HaxeDevelop, Visual Studio Code, or another IDE that supports Haxe development.
Write Platform-Specific Code:

Write platform-specific code to control the mouse cursor. You'll need to use the appropriate APIs for each platform:
For Windows, you might use the WinAPI functions like SetCursorPos.
For macOS, you might use Objective-C or Swift code to manipulate the cursor position.
For Linux, you might use X11 or Wayland APIs.
Each platform will have its own way of controlling the mouse cursor, so you'll need to research and use the appropriate methods.
Create Haxe Externs:

Define Haxe externs for the functions you're using in your platform-specific code. This allows you to call those functions from your Stencyl code.
Externs essentially provide a bridge between your Haxe code and the native platform APIs.
Build Your Library:

Build your Haxe library into a format that Stencyl can use. This might be a static library (.lib or .a), a dynamic library (.dll, .dylib, .so), or a Stencyl-specific format if Stencyl supports loading Haxe libraries directly.
Integrate with Stencyl:

Once you have your library built, you need to integrate it into your Stencyl project.
This might involve copying the library file into your Stencyl project directory and configuring Stencyl to include it in the build process.
Write Stencyl Behaviors:

Finally, write Stencyl behaviors or events that call the functions provided by your native extension to control the mouse cursor.
You can use Stencyl's event system or write custom code using Stencyl's scripting language to interact with your extension.
Remember that creating native extensions can be complex, especially if you're not already familiar with low-level programming and platform-specific APIs. It's also important to consider platform compatibility, security, and performance when creating extensions. If you're new to this, it may be helpful to start with simpler extensions or seek assistance from experienced developers.


  • Posts: 57
thank you so much i managed it to work