StencylWorks 1.4 (January 22nd, 2012)StencylWorks 1.4 is our final notable release in our 1.x series. It mainly introduces enhancements and fixes to iStencyl in response to early feedback and needs.
StencylWorks 1.4 is *only* available as an in-app update. There is no standalone package for 1.4.
In-App Purchases (Pro only)It's finally here! Sell content for your app and open up new opportunities for monetizing your game. Free apps garner 10x or more the downloads than their paid counterparts, giving you a broader audience from which to monetize.
View our IAP Guide to learn how to set up In-App Purchases.
StencylBuilder LiteBuild iOS Apps for your device from Windows. Build iStencyl Lite apps on our server, if you have an Apple Developer License and have prepared your developer certificate and provisioning profile.
Learn how to prepare these on a Windows computer.
What else is new?The major, sweeping improvement are coming for StencylWorks 2.0, but we managed to slip in a few enhancements based on requests by our iStencyl Pro subscribers.
Code Expression BlockEmbed code expressions into your behaviors. Prior to this, you were only able to embed statements, not expressions within statements. One common use case is to use this as a quick way to type in math expressions.
Improved Tile Collision Shape EditingDisplay the tile image beyond the polygon editor when defining the shape.
What's Fixed since 1.3.4? (iStencyl)- New Touch State for "is down"
- Support for server builds based on version you have
- Fixes to iAds
- Fixes to auto-rotate
- Internalize the version number
- iPad + iPhone-only game 2x mode was broken
- Landscape mode was upside down
- Preloader bar wouldn't show up
- Fix to slide-to negative coordinates
- iAds would rotate even if you were not auto-rotating
- Games didn't auto-rotate within the same orientation
- Slide By was broken
- AdHoc profile field actually pulls from AppStore profile field
- Mirroring a sprite working on Flash but not iOS
- Part of Text uses Start+Length vs. start -> end
- Resuming Sounds in iOS doesn't work.
- Animation switches don't reset to frame 0.
- Send to front/back doesn't work.
- Allow you to switch been simulator / device builds in xcode.
- Loading Bar Colors set to transparent/none -> crash