We plan to pre-ship about 50 of the most important behaviors with every copy of StencylWorks starting with 2.0.
This will deliver a number of benefits.
1) You don't have to search for them on Forge.
2) They're guaranteed to work.
3) They're the "official" copies.
4) They're all there for you to browse. You're less likely to reinvent the wheel.
When this is done, these behaviors won't even need to be part of your game to be imported - they'll be listed alongside the ones in your game, separately but in the same window.
Agree with the choices? Want to see particular ones we missed? Let us know.(Edit: I've struck some out that based on Forge downloads, aren't popular enough to bundle)
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(Ones with a * are second tier in priority and may arrive later than 2.0.)
Controls2 Way Motion
4 Way Motion
8 Way Motion
Asteroids Motion
Grid-Based Motion*
Isometric Motion*
Move Towards Mouse
Face the Mouse
Simple Jump & Run Controller
Fire Weapon (with bullet limiter built in)
Shoot Around Clock
MotionCircular Motion
Wave Motion*
Back and Forth
Wander
Bounce (off wall)
Follow Target
Follow Path
Face Direction of Motion
Don't Exit Screen
Wrap Around Screen
Random Start Velocity
Random Turning SpeedRules / MechanicsSimple Score System (based on Greg's Enhanced Pack)
Simple Save/Load
Health (based on Greg's enhanced system)
Health Bar
Die After Time (with option to recycle)
Die On Leaving Screen (with option to recycle)
Die on Collision (with option to recycle)
Die on Collision with Type (with option to recycle)
Die on Collision with Group (with option to recycle)
GUIButton (Three State Button)
Simple Dialog
Grow on Mouse Over
Die on Click
(Later on, we'll add more GUI components made purely in our system on an as-needed basis.)
GUI / Eye CandyIntro Title
Simple Minimap
Fade After Time
Explode on Death
Explode into pieces (Cole's version)
Flicker on Collision
iOSLabel for iOS
On Screen Button
Touch to Pan Screen
Game Center Helper
IAP Helper
Game FlowCamera Follow
Grid Camera Follow
Background Music
Simple Scene Switcher
Full Scene Switcher (Greg's version)
Die in Pit and Reload
Reload Scene on Death
Click or Press to Continue
Player Position Controller (a utility to set and place the player at the right spots between scenes, such as in a Zelda game, using game attributes and some blocks)
UtilitiesGame Debugger
Draw Terrain
Video Player
Social Media Helper
Donation (adds a "donate" feature to games)
Constrain (Number) Attribute
Hide Mouse Cursor (Note: This is should be a block instead!)
(Behaviors I need to study and see how they fit in) Layer Manager (what does this do?)
Parallax Scrolling Movement