Make 2 game attributes, score and money. If you can't increment the game attribute, you would set it to the behavior score when the Dino dies. Also make a behavior attribute called score increment as a number. To make the increment stop, you need a Boolean behavior attribute called something like "playing". Under created, set it to true, then put an if in the always block saying if playing = true set score increment to 0. Also put the do every .001 seconds block in the created block.