Poll

Which One of My Games would you Think that will Go Really Big?

Bloodthirst - Action, Horror, Platformer, Adventure - Mature 17+
2 (25%)
Egbert the Dungeon Raider - Adventure, Platformer, Arcade - Everyone 7+
3 (37.5%)
Dreadrunner - Action, Adventure, Beat em' Up, Platformer, Role Playing - Everyone 7+
1 (12.5%)
Formula 1 Gran Prix - Soprts - Everyone 7+
2 (25%)
All
0 (0%)

Total Members Voted: 6

My Games

Egbert2011Games

  • Posts: 191
What Game Do you Think will Go Big. Here is More Info:

Bloodthirst - 60 Levels - Achievements - 6 Amazing Bosses - Horrific themes
Egbert the Dungeon Raider - 30 Challenging Levels - Medals - 3 Big Bosses - Arcade-Like Style
Dreadrunner - 15 Long, Hard Levels - 15 Crazy Bosses - Cool Achievements - RPG Elements
Formula 1 Grand Prix - 12 Races of Top-Down-Racing Action - Cool Achievements - Super Challenging Last Race (12th)

Egbert2011Games

  • Posts: 191
If Anyone thinks this is Pointless or Kind of Stupid, Please Don't Bother or Anything.

dragonguard

  • Posts: 6

well arcade style games seem to get the most likes and views. So i would go with the RPG arcade one.

thechaosengine

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  • Posts: 329
Just do what makes you happy dude, pretty much any type of game can "make it big".

EDIT: I dig the name "Dreadrunner", it brings to mind a post-apocalyptic one button game.

« Last Edit: January 14, 2012, 03:49:11 am by thechaosengine »

Miasmos Games

  • Posts: 878
Personally I'd need to actually see demos of these before I could say anything. Some game types are more popular, however in general it's more about what the graphics are like, how buggy the game is, whether it's interesting/fun to play, and most of all what sets it apart as a game.

Cupcake Bounce

brantsmith

  • Posts: 151

Dreadrunner - 15 Long, Hard Levels - 15 Crazy Bosses - Cool Achievements - RPG Elements


Most gamer's dont like to play through courses that are long AND hard.
Coding is Awesome.
Stencyl is Better.

Egbert2011Games

  • Posts: 191
Okay Guys! REPLIES:
@Miasmos: There will be Some Demos Coming Soon, but Not for Egbert the Dungeon Raider.
@dragonguard: Thanks. I'm Sure that will be a Big Game too.
@thechaosengine: Yeah, I'm Thinking Quite a bit of My Games will Go Big. And Dreadrunner is a Fantasy RPG with a Mixture of Times Like Now and Medieval.
@brantsmith: Have you Played Alien Hominid HD? That is the Hardest Game I've Ever Played and it has 16 Long and Hard Levels, but Dreadrunner's Difficulty isn't Gonna be as Close as Hard.

thechaosengine

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  • Posts: 329
@thechaosengine: Yeah, I'm Thinking Quite a bit of My Games will Go Big.

Just out of curiosity, how much work have you done on any of these games you keep talking about? It's always interesting to hear how other people deal with juggling projects.

Egbert2011Games

  • Posts: 191
@thechaosengine: Yeah, I'm Thinking Quite a bit of My Games will Go Big.

Just out of curiosity, how much work have you done on any of these games you keep talking about? It's always interesting to hear how other people deal with juggling projects.
Well...for Bloodthirst, Not So Far. There's still a Lot of Things to Do. Egbert the Dungeon Raider is Going a Little Good, Dreadrunner Not Even Started, I have No Graphics Drawn and that Game Contains Hand Drawn Graphics and Formula 1 Grand Prix is Kind of What I Said About Bloodthirst.

I Know, Not Much Done, but Soon there will be.

GameZone

  • Posts: 160
Just one question: HOW on earth can I give my opinion about at least ONE of your games on going big if none of your games have demos yet? It's like asking a cow to transform into a man. >:(
How can you be enjoyed when you are an immature annoyance in at least ONE way?

rob1221

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  • Posts: 9473
While confidence is important, you shouldn't expect to make it big on your first game.

GameZone

  • Posts: 160
While confidence is important, you shouldn't expect to make it big on your first game.

Exactly. Games like Dangerous Dungeons wasn't first expected to make it big when it was first created.
How can you be enjoyed when you are an immature annoyance in at least ONE way?

Egbert2011Games

  • Posts: 191
Just one question: HOW on earth can I give my opinion about at least ONE of your games on going big if none of your games have demos yet? It's like asking a cow to transform into a man. >:(
That's Actually a Good Question, Well you can See the Demos when They are Out.

Egbert2011Games

  • Posts: 191
While confidence is important, you shouldn't expect to make it big on your first game.
That's Also True, But My Games Like, in Size, They're Going to be Large! I Mean, Bloodthirst is Going to have 60 Levels in it! That's Gonna be Hard Work! And for Egbert the Dungeon Raider, 30 Levels and Hard to Exact the Brick Patterns, Dreadrunner is Including Hand-drawn Graphics Colored through StencylWorks with the Pencyl Program. I'm Not sure what to Say About Formula 1 Grand Prix though.

GameZone

  • Posts: 160
While confidence is important, you shouldn't expect to make it big on your first game.
That's Also True, But My Games Like, in Size, They're Going to be Large! I Mean, Bloodthirst is Going to have 60 Levels in it! That's Gonna be Hard Work! And for Egbert the Dungeon Raider, 30 Levels and Hard to Exact the Brick Patterns, Dreadrunner is Including Hand-drawn Graphics Colored through StencylWorks with the Pencyl Program. I'm Not sure what to Say About Formula 1 Grand Prix though.

Well, at least you are saying you will put in much effort into your games. There are many games that don't have much effort put into them, and, obviously, fail. Like the recent game called "Mambo's Adventures". That sucks badly.

BADLY.
How can you be enjoyed when you are an immature annoyance in at least ONE way?