However you want to do it.
That bird is a totally different style than what I made you though.
I'm a little confused on this jetpack engine of yours.
I dled it off of Forge and it just goes left and right?
And when I hit the up key, it speeds off in the direction i'm facing?
I don't see many tiles or background but what's there doesn't vanish for me.
I'd say that it might be faster and easier to just re-make it from scratch or
start with something simple that is already made and alter it or just
negate gravity's effects with an opposite pull and then add in a floaty jetpack
effect. But to me it almost seems like a high-speed warpdrive thing that
you're trying to pull off in what you have so far ... if that's the case, how
do I aim it's direction and how is it even possible to use such a thing in
game other than entering and exiting the level? .. You'll need to slow it down
a bit or have a zoomed out smaller graphics more area seen sorta view, and
even then it'll still be hard to control going that fast.
I'm not so good at altering others code cause I tend to do things the simplest or
most complex ridiculous way and not much in between, so I don't quite understand
the middle ground. You should see the convoluted 2.5d mess of an engine I made in
the games factory 1, lol, it compared so many things that I just gave up working
with it. I had jumping off walls in a 2.5d environs where you could walk behind the
platforms or in front and wall jumping on the front of walls too, lol. Alot of technical
trial and error that noone appreciated at all except for me cause it taught me alot.
Point is, I'll look over the code but doubt I can help with it.
I could attempt to make the engine for you if you like though,
but attempt may be all it amounts to as I'm still unfamiliar with most of Stencyl.
I only just now today realised that why I couldn't get my collisions to work
was because they had to be placed under the when this actor collides with something
and couldn't be placed under always or any of the other blocks.