I'm using the latest version of StencylWorks and testing in both Flash and iOS.
I've tried numerous experiments with resizing an actor using the "grow self to __ %" block.
As far as I can tell, even if the actor's advanced physics setting "Auto-scale Collision bounds" is checked, it doesn't really work very well, and works differently on Flash and iOS.
#1 - AM I RIGHT or am I missing something?
#2 - Is the best workaround to use "grow self" for visual effects only, and to create different sized animations for my actors if I need them to scale up or down and still have precise collision shapes?
I found this old question on the forum, but the recommended fix doesn't seem to work on iOS...
Solved-How to actively scale player
http://community.stencyl.com/index.php/topic,1947.msg13554.html#msg13554Thanks for any suggestions!
Tom in SC