Critique:
• I like the more saturated blue sky in the second screen.
• Try putting a stroke around the houses so they don't get so lost in foreground/background elements, or use a contrasting colour or value.
• More than one house type would be great.
• Put some clouds in the sky.
• Put some other mountains more faded out behind your mountain to add more depth to the scene.
• Make the slingshot RED or something to make it pop. Its your main focal design point and should draw the players eye to it. Right now it blends in with everything else.
• The houses in the distance should fade out, make a version of the sprite that is tinted slightly, don't use grey, use a blueish or purple ish gray.
• The sand dunes in the distance could also be tinted as well, like in 3D games, depth fog helps add a sense of depth to a scene.
• The brown on the second screen shot is very dark, Its hard to tell if there is any texture on it or if its supposed to be mud, dark wood.
Hope that helps.