Stencyl 2.0 - Official Release (Updated Apr 21)

Jon

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On the official end of things, we've pulled most of the resources down, in favor of pre-shipping them with the software. This reduces confusion, guarantees a copy that works, and makes them significantly easier to find.

http://www.stencyl.com/help/view/pre-shipped-behaviors/


"- Use colliding body group instead of actor group when checking Group-Group collision"

Does anyone know if this is ported to iOS yet please?

Thanks

Tom

ipe 369

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HELP MEEE!
I'm on linux, and have downloaded and extracted the files  to a folder called 'Stencyl 2'
I used the shell script to run stencyl, it worked fine, even if it was too large for my screen.
I then created a blank screen (I can't wait to try out the event thingy) And the workspace wasn't there!
I couldnt create behaviours, i couldnt create anything, i could only open stencylforge.

Oh it's called the dashboard i think... :P

Thanks :)

« Last Edit: April 06, 2012, 01:52:20 am by ipe 369 »

Jon

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It's almost surely the same bug most Linux users have been hitting. I'm going to press harder to get it fixed.

ipe 369

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Is there no way to fix it from my netbook?

Oh it works fine on windows btw, so yea it's probably a linux problem :/

PrunePlum Games

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Oh, what some guy posted about the chrome web store publishing got me cogitatin. When we publish to the chrome web store, will it link the user to a different site (i.e., Kong or newgrounds), or would it be playable right in its own URL... you know, like chrome.angrybird.com, except it's more like chrome.YOURAPPNAME.com.
Since the tutorial on how to add stencyl games to the chrome web store says to upload it, I think that the user literally downloads the app to their computer, and instead of linking to a site, it just accesses the local file.

PrunePlum Games

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Question - With chrome web store publishing, will the games soon be exported in HTML5, because I read the blog article, and it seemed like it was just flash embedded into it. I am concerned because I know people have flash disabling plugins to fully enjoy chrome's HTML5 experience.

HTML5 support is on our roadmap, but for now, it's Flash-based.
Okay, I was just bringing up a concern. So once HTML5 support comes, it will be default for chrome.

Jon

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Is there no way to fix it from my netbook?

Oh it works fine on windows btw, so yea it's probably a linux problem :/

Correct - you'll have to wait on a fix for Linux.

Silux

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There is also a 1gb version of Stencyl 2.0 beta?

I upgraded a project from 1.4 to 2.0, but i got some bug.

The first is the font.
At the left there is the preview of 2.0, at right the 1.4 in both images

The second is the drawing.
The behaviours are not corrupted, but the text "9999 human credits" is trimmed or written in black.
Also the drawing white and turquoise doesn't show.





Currently working at:
Starwarrior 2097(my main project)
How to make successful games in Kongregate and the world(article)

Jon

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The nightly build provides a single EXE that will work on all setups that is able to scale depending on the system - you no longer need any different EXE launchers.

To my knowledge, nothing about fonts/drawing changed for 2.0. This is pretty surprising.

Silux

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My system is a windows 7 with 6gb ram, but the exe loads max 495mb.
I don't know if it scales up with the operating system or the resources, but i'd have no problem to have a 2gb exe :D
I rarely load up all the 1gb version, but everytime i open some new behaviour i think about the memory.

I tried to reproduce the bug and that happens everytime.
In both images the problem in the font is that is written in black!
Furthermore, the black is not random but only some letters became black.

I can't give more information about drawing, but all drawing got corrupted, in all behaviours.
Tomorrow i'll try to reupgrade the game, to see if all happens again.
Currently working at:
Starwarrior 2097(my main project)
How to make successful games in Kongregate and the world(article)

Jon

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The max should be 80% of your currently free memory - we spent a week going back and forth, specifically to address this. I'm saddened to hear that this isn't fixed.

I don't want to go into distributing separate EXE's since that's not really tractable for the lay end user. Something that can scale is way better.

Rob

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My system is a windows 7 with 6gb ram, but the exe loads max 495mb.
I don't know if it scales up with the operating system or the resources, but i'd have no problem to have a 2gb exe :D
I rarely load up all the 1gb version, but everytime i open some new behaviour i think about the memory.


Can you save your games and re-download nightly (window installer) from here. We've fixed the whole issue up this past week. You should be getting more than 495M.

http://community.stencyl.com/index.php/topic,3874.0.html

These are numbers I just got after downloading nightly.
Personally, I've win-xp with 1G ram. So not as much as yours. But I was still able to get above that number.

This is my test.

Using window task manager, my free memory showed about 730G before I invoked stencyl.

I think the magic formula is always
0.966 (there is this extra scaling) X 80% X 730G (free ram) ~= 568G

Next, after launching stencyl which already has resource monitor from Forge extension, I got:
33M/140M (563M) showing in resource monitor. The last number here is the max memory allocated.
                ^^^

So, you can see the two numbers (563 vs. 568M) are very close and way above 495M.

Please make sure you are using the correct launcher (the red Stencyl C iocn under Program Files)and also not capping the ram somewhere.

« Last Edit: April 08, 2012, 12:26:55 am by Rob »
GOLDEN RULE #1 : SAVE YOUR GAMES FREQUENTLY
IOS/XCODE DEBUGGING
http://www.stencyl.com/help/view/xcode-ios-troubleshoot/
WATCH STENCYLWORKS VIDEO TUTORIAL BY SUNRISEKINGDOM
http://www.youtube.com/watch?v=KDfRfjzr9j4&feature=channel_video_title

tabletop

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Do we know yet when the expected official release of 2.0 will be?

Jon

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About 1 week from today. Because I'd hate to renege on a promise, it's my policy not to announce it until we're 100% sure of it.

At this point, the software is the way it's going to be for 2.0. All that's holding us back is the website and wrapping up the installers (a perennial holdup for us...).

There will be an update notification but no in-place update for 2.0 due to the sheer amount of things that have changed. You'll need to download from the site to grab it.