Stencyl 2.0 - Official Release (Updated Apr 21)

mzxstosch

  • Posts: 96
Oh, okey! Then I will wait a short week :). (I'm so excited :D!)

You'll want to download a new installer.



Thanks for the fast reply!

Joe

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  • Posts: 2478
We're excited, too! :)

Play

  • Posts: 165
- There are two copies of all graphics, a 1x copy which will be half the size of retina, and the 2x copies, which are what you originally imported.

Could you possibly include the option of importing all graphics at 1x copy, and then scaling them for retina display? I know that in some cases this would result in a loss of quality, but in games which are using pixel art already it could allow us to include more graphics on a single atlas and reduce the memory usage of our games.

Edit: Sorry, I'm stupid. What I'm actually looking for is a way to import graphics at different scales and have them automatically expanded to fit both standard and retina size: specifically, I want to import my graphics at 1/2 size, so that standard is actually x2 and retina becomes x4. Again, this is all for the sake of reducing my games memory usage.

« Last Edit: April 11, 2012, 06:01:56 pm by Play »

Naurgalen

  • Posts: 7
- The "Pro" features you speak of are separate from the iOS Pro option and are part of the new "Stencyl Pro" package which was previously called our splash-removal option but recently got upgraded to include EXE/APP export and custom preloaders. However, as you are press, I will set that up for you once 2.0 becomes official.

That new package will be launched with the release of 2.0 official? Couse this is the first time I read something about that.

I first mentioned it back in February. We'll dedicate a blog post to it and add it to the store later this week. If you actually attempt to publish a standalone game, you'll get a peek at what that will look like.
http://blog.stencyl.com/?p=775

I am in fact interested on that, and I didnt see the post before (but I really dont see the blog that much). It really goes to the price you will decide + if I can make the game in the 2.0 version (i think that with the events it can be made :P).

monsterjamp

  • Posts: 28
In order to finish my game I have to wait for stencyl 2.0 to be finished :(.

kambabamba

  • Posts: 6
Can't wait till the2.0 release. Any clue as to when Android Pro will be available?

Play

  • Posts: 165
Just wanted to say WOW and thanks for the recent improvement to Stencyl's memory usage. I went from having to shut it down every hour or two to hardly ever having to restart it at all with the latest nightly. It makes a huge difference in productivity!

Jon

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  • Posts: 17524
Just wanted to say WOW and thanks for the recent improvement to Stencyl's memory usage. I went from having to shut it down every hour or two to hardly ever having to restart it at all with the latest nightly. It makes a huge difference in productivity!

Glad to hear that things are working better for you.

Stipipoy

  • Posts: 33
Hoo boy, I can't wait for the official release! I'm so excited!
Stephen
Send me an email.

ganonlord6000

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  • Posts: 1
Wow! I really like how Stencyl 2.0 is coming along. I've been testing out the latest beta and I must say, I'm pretty impressed. I can't wait for the official release so I can get started on the next project.

@ Jon: Keep up the good work on this program. This is easily becoming one of the best, if not the best, game-making programs of the decade.

petrakebab

  • Posts: 34
Hi I am trying to get my game working on my iPhone 4(5.1) and have carried out all of the provisioning steps as per the following article: http://www.stencyl.com/help/viewArticle/97

I am using Stencyl 2.0 and am on a Mac Book Pro(10.6. 8), but When I try to create the ad hoc build I get the "App identifier Mismatch" error message. I tried adding the folder as instructions say

"Copy the ios/ folder inside this ZIP file to [STENCYL_INSTALL_FOLDER]/plaf/"

But there was no 'plaf' folder available, I created one and copied the contents of the folder in, restarted stencyl but still no Mobile Game Settings area in Stencyl for me to set the App identifier name?

Please help!

Thanks in advance

« Last Edit: April 17, 2012, 01:24:10 pm by petrakebab »

captaincomic

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  • Posts: 6108
No plaf/ folder sounds like your installation was corrupted, or maybe you were looking in the working directory instead of the installation directory?

petrakebab

  • Posts: 34
Yes you are right - I didn't realise there were two folders - that fixed it!

Just have these compiler errors now, any ideas?:

Behavior: ApplicationDelegat
Source File: ApplicationDelegate.m
Line: 66
Reason: 'AUTOROTATE' undeclared (first use in this function)

Behavior: ApplicationDelegat
Source File: ApplicationDelegate.m
Line: 66
Reason: (Each undeclared identifier is reported only once

Behavior: ApplicationDelegat
Source File: ApplicationDelegate.m
Line: 66
Reason: for each function it appears in.)

Behavior: ApplicationDelegat
Source File: ApplicationDelegate.m
Line: 66
Reason: expected ':' before ']' token

Behavior: ApplicationDelegat
Source File: ApplicationDelegate.m
Line: 190
Reason: 'HASPRODUCTS' undeclared (first use in this function)

Behavior: ApplicationDelegat
Source File: ApplicationDelegate.m
Line: 190
Reason: expected ':' before ']' token

Behavior: ApplicationDelegat
Source File: ApplicationDelegate.m
Line: 193
Reason: 'productIdentifiers' undeclared (first use in this function)

Behavior: ApplicationDelegat
Source File: ApplicationDelegate.m
Line: 226
Reason: 'MULTI_TOUCH' undeclared (first use in this function)

Behavior: ApplicationDelegat
Source File: ApplicationDelegate.m
Line: 226
Reason: expected ':' before ']' token


captaincomic

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  • Posts: 6108
I can only say that it's probably an error in the ApplicationDelegat behavior. Maybe someone can help, if you post a screenshot of that behavior. It would be better in a new thread than here though.

petrakebab

  • Posts: 34

« Last Edit: April 17, 2012, 02:21:02 pm by petrakebab »