- There are two copies of all graphics, a 1x copy which will be half the size of retina, and the 2x copies, which are what you originally imported.
Could you possibly include the option of importing all graphics at 1x copy, and then scaling them for retina display? I know that in some cases this would result in a loss of quality, but in games which are using pixel art already it could allow us to include more graphics on a single atlas and reduce the memory usage of our games.
Edit: Sorry, I'm stupid. What I'm actually looking for is a way to import graphics at different scales and have them automatically expanded to fit both standard and retina size: specifically, I want to import my graphics at 1/2 size, so that standard is actually x2 and retina becomes x4. Again, this is all for the sake of reducing my games memory usage.