Does Stencyl use WCK?

Epic428

  • Posts: 1118
I am inquiring if Stencyl uses WCK because I figured I'd give a stab at trying to implement the classes from this example that Jon presented to Jesse for his game Quaintbrush. Unfortunately, some of the classes used for "drawing" out shapes during runtime reference wck classes.

If it does use it, what do I use to import the classes? If it does not, then I may need to make heavy modifications to the code in order to make these functions work, which would most likely place this on the back burner for some time.

Any help would be appreciated, as well as any suggestions for integrating the classes so that they work with stencyl.
James Moore - Official Support & Documentation.
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Jon

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  • Posts: 17524
We're based on the Alchemy port of Box2D by the same author, but we don't use WCK itself.

Epic428

  • Posts: 1118
ahh.. That will make this much harder to integrate. One class in the wck library is 38kb it basically combines both b2Body and b2Shape in a single class, and unfortunately, tinkering with the inner workings of Box2D is too much for me to handle.

Perhaps I'll read through the classes for the intended effects and see how they can be modified to work with what we have. Anyway, this project will probably be thrown aside so I wouldn't expect to see much progress on it.
James Moore - Official Support & Documentation.
We cannot and will not respond to PM's asking questions. Please make a new thread in the forums if you have any questions, Thank you.
For better support and faster response times, please post your logs regarding any Stencyl related issues. Debug > Logs > Generate Logs