http://www.stencyl.com/game/play/15056UPDATED OCT.16.2012UPDATE NOTES- New art design by Raquel Ganadin
- Several new music tracks by Kung Fu Furby
- Several new stages complete with new enemy types
- New dialogue system in place, small intro
- Pseudo quest system. Conditional dialogue, conditional doors
- Fixed game breaking checkpoint load bug
- can no longer "continue game" unless save file already exists
A look at dialogue and a crashed spaceship. I realise I spelled "wreckage" wrong
New art by Raquel Ganadin, great tiles and sprites if you ask me
My placeholder bees for one of the forest stages
UPDATED AUG.24.2012UPDATE NOTES-Entire game is controlled via keyboard, no mouse needed
-Menu's are controlled via keyboard now as opposed to button presses
-Added a boss and "End" of the demo, though it never really ends, you can keep re-fighting the
boss of you so desire (To earn BP maybe?)
-Save points don't automatically restore your health
-Save points now have a menu that pops up where you can either save your game or heal for a BP cost. The more wounded you are the more expensive.
-Enemies drop health randomly
-Game over screen when you die to either reload or go back to start menu
-You can now shoot down
- Added a new level
-Added new track Courtesy of KungFuFurby
...Probably more, have fun kiddies!
UPDATED FEB.09.2012UPDATE NOTES-Added 2 new levels
-Added 2 new enemies: The Waspinator and it's hive
-Added a boss of sorts(still working on enemy AI)
-Made the hub an actual hub, all levels accesible from the one map
-Added a menu to check your weapon status, currently mapped to the ESC key
-You can use your blips(BP) to upgrade your weapon stats in the shop(BP cost needs a little tweaking)
**END UPDATE NOTES***
http://www.stencyl.com/game/play/2744Formerly "Cave Story-ish" I've now given it an official title, let me know what you think!
Credits & CrewMain coding and level design by: Frank "Fraz" Lueck (That's me!)
Artist: Bazmak
Music by: KungFuFurby
I've been working on the project on and off since the release of Stencyl, at first it was just a proof of concept, but every day I get more and more attached to it I think I'm just gonna make a full game out of it.
Known Bugs- Blips when dropped sometimes fall through the floor
- Blue Slime enemies are pushable
-
Need to get looking up/shooting up working, having some trouble with that.-
I haven't implemented it yet, but almost every stat is already variable allowing for future upgrades to weapon(distance, delay between shots, power), health, speed, jump height, defense, -
You can't do anything with the pickups yet, but rest assured I've got a lot planned for those.- I've done a lot of bug testing but I'm sure there's still tons in there, please give me your feedback.
Tiles used are mostly from stencyl forge (for now) main character sprite is a modified version of a sprite by
http://digibody.deviantart.com/ ****RECRUITING****
I am looking for a few people to help playtest the game. It's getting to the point now that I alone can only catch so much. I think I'm pretty good at catching bugs, but as this thing gets bigger it will get harder to make sure everything is running smoothly. If you're interested PM me or let me know here on the forums. You can also email me directly at
fh.lueck@gmail.com---
*****************
Thanks for all your feedback and interest!
New artwork in the screenshots and a look at some of the new enemy types and areas