Adding video to app

zerosimms

  • Posts: 710
Hello,

Well about videos in your app... I dont thinks its a good idea, it will expand the size of your app extremly. And the loading time of stuff will be longer. Populair games like angry birds made a link in their app that automatically opens the youtube app, thats a great affort in my opinion. What do you think about that?

Gr.Maarten
Geniusbear

I think you have to remember that not everyone want's to make an Angry Bird type of game.

I can fully understand if you are making a game like an RPG and need video cut scenes. It may increase the size of the game, but people love video; it breaks up the mondane and tells the story in a great medium.

With todays phone it's completely understandable and acceptable to have larger game files, wether or not you want to take the gamble of having a download that requires WIFI is the only debate.

Opening video from a link might do for some games but could you honestly imagine playing a game where to get the next part of the story you have to launch a link, wait for it to begin streaming then re-enter your game?


eldiablo

  • Posts: 23
Let me get this straight, when you do a build, your project is sent to the server and the xcode project is what you get back? If this is the case I dont see a problem for my needs of video cutscenes as I could implement the framework for this myself on top of the code produced by stencyl. I've seen ios apps playing video tutorials in the app window so this should be clearly possible.

wompwomp

  • Posts: 25
if you have enough space in your atlas, you could break it into frames and import it as an actor, how much video are you talking?

eldiablo

  • Posts: 23
I decided to use static Ipad retina sized backgrounds with animated sprites on top for this project as the cutscenes, mostly to the file size considerations. If I find some free time, I might try to get some video moving in the Stencyl for ios, and report back if sucessful.