Still working on dialogue logic, in case someone didn't know already. O.o'
In case someone would like to see what I've made so far, the early version is on Forge as "Dialogue System Guide". Yes, I decided to make a guide about it, and I'm planning to use this dialogue logic for it, because I'm too lazy. Unfortunately, some of icons are still the standard hammer one, which I bet is complete opposite of perfectly collected, ordered, named and imaged behaviors each of you have!
Also, if someone would like how the dialogue actually looks in-system, they should peek at... alright, about everything, maybe except some unrelated behaviors I want to use later for menu. But yes, it seems that it's going to be a powerful beast... O.o
Oh, and the actual dialogue is stored in scene-specific events for Text Box Guide! There are only two pieces of dialogue so far, but if you want to play around and add some more, note that text won't display without "Type()" command.
So, that's about it, I suppose... ? ^^'
(oh, and if you happen to look at behaviors, you'll probably understand why I want some DM improvements, like Custom Blocks sorting or expanding/collapsing or having them for drawing purposes as well)