I've been working on what seems to be 5,000 ideas and I have each of them 1% complete. I've had tons of ideas for games in the past, but none of them seem to fit in the limitations of both Stencyl and myself. So, I'm reworking every past idea and fusing them with modern concepts with emphasis on gameplay and replayability. Here's what I came up with:
TILES: Vertical mobile game. In addition to a very dark, clean metal tileset, I have white tile actors that can be altered to have different abilities and must be activated in certain places and ways to help the Subject get to the exit of each chamber. Much like the gel levels in Portal 2, but 2D. I can't get the morphing tiles to work, though...if anyone thinks they can help, please talk to me.
Pixelution: I don't know if I can ever make this one happen. You start as one square in a very 8-bit world, and as you collect points from your environment and level up, you get to evolve through numerous upgrades to gain different powers for exploring different areas. I was thinking of having six different fields, if you will, each with one boss monster in it to kill - Poison swamp, Volcano mountains, Ice caves, Obelisk desert, City skies, and Whirlpool waters - surrounding the very bland spawn area.
NAMELESS TEST PROJECT: Simple top down game (for mobile?) where, in a few different arenas with assorted walls and holes, enemies spawn like crazy and you must kill them all. Upgrades for improved shooting, invincibility, and coins to collect to progress, are enemy drops. This simple cliche is designed around minimalist controls and random enemy spawns to keep it fresh and enjoyable without need for detailed level design.
Supervillain: Inspired by the Balloons example, your character decides to take over the world using his new invention, the Cannon of Destruction. Civilians wander around the platformer scene, vehicles drive by and buildings stand tall while you line up your shots to cause as much damage as possible in the time limit. Platforms can, and must, be destroyed. Alternate ammo spawns monsters or fires upon hit, and you must use your wits and given resources in each level to meet certain damage costs in each city until you devastate the entire world.
If anyone wants to know more, advise me, or provide behaviors and or artwork for my projects (please do not steal), I would love to hear from you. Good luck, fellow designers.