But Irock, I can use simple example. Now, with StencylWorks, I'm alone, can make more complex game than in 1996 big industry company Electronic Arts did. This is not because I'm more clevear than all those guys from EA team, it's just because I have Stencyl that makes for me all hard work. Somehow I tried to watch how made sprites in SEGA games, it's all was in binary code, colors was coded, object position coded.... How it can be more easy than automated programing like in stencyl...
Also, Stencyl is not finished yet, yes, we have some problems now, and may be sometimes, using code is more easy, but everything is grows up, for example events system in 2.0. It can make placing blocks more easy than writing the same code by any super fast and genius programer... I think... I hope....