the way to type text in mobile games

1MrPaul1

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  • Posts: 1285
I want to make my game compatible with mobile devices, and as I know text drawing slow down games on mobile devices. So, will behavior in this attachment works on iOs, iPhones and iPads?

MacMowl

  • Posts: 65
Did you use 'Label fos iOS' behavior?

1MrPaul1

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  • Posts: 1285
No, I want to make universal game, in exe, iOs and android formats. Labels as I know, just for iOs. So, I created my own letter mechanics for numbers and text that allows me to present game in 3 languages, English, Spanish and Russian. I just want to know, how texts blocks from math section works in iOs

gplar

  • Posts: 1118
As long as you make sure you use the  "anything as text" wrapper you´ll be OK. The print statement prints to the console, so if you want to avoid the iOS label you´ll have to draw your texts. Beware of framerate drop if a lot of other stuff happens in your scene.

Miasmos Games

  • Posts: 878
Labels will come to other technologies that require them, don't worry. Just use labels, they're best for performance, drawing text on iOS can apparently cause up to a 30-40% FPS drop on some devices.

Cupcake Bounce

gplar

  • Posts: 1118
@1MrPaul1

BTW. Am a bit intrigued by the letter mechanism you mentioned. Could you elaborate a bit? Does it involve fonts with modded character sets, like I do, or have you found a better way of using national characters?  :)