Greetings Stencyleers!Little about me.My name is
Jakob but most people call me "
Foona". I was born and raised in Sweden in a very small town without any real future in site. That changed when I moved to Stockholm (the capitol of Sweden). Music has been the highlight most of my life and I've got loads of experience when it comes to music production, sound engineering, live recording and mixing. Iv'e done every job there is in one way or another. I actually used to make a living making music, but now those days are all gone (for me at least).
When music sales plummeted into oblivion I was hit by depression and I started drinking a lot...really A LOT. Getting things done when drunk all the time is hard and I finally decided to stop in 2012 (x-mas). I have now been sober for the past 4 months going strong and it feels absolutely awesome!
I still produce music, but only for my own amusement.
This will help greatly in creating sounds for my upcoming game creations.
The reason why I'm on the Stencyl forums?I am addicted to gaming and have been since I got my first computer back in the late 80's, a
Commodore 64. Yes the ones with games stored on tapes.
Iv'e got 30 years of gaming experience and I am fairly sure that I now know exactly what I want in a game, so its time to make my own. I am no programmer, not even a "
amaturammer" (excuse the pun) so
Stencyl fits perfect into my plan.
X-perience (a part from music related applications etc)I have experience with using Photoshop for about 15 years, mostly reducing zits on beautiful ladies, making printing and press material such as covers etc. However I've got no experience creating tiles or graphics for games. I also have my fair share of Adobe Premiere hours on my resume.
In the past I've been "fiddling" around with
Adobe Flash, Adobe After Effects and Adobe Dreamweaver. In my 20's I used an application called
RPG-maker to create a game but I never really got the hang of it.
My goal...is to create games from scratch using
Stencyl and then publish them to the
Itunes market and hopefully make some money. I will be working on a PC however. When searching the forums I get the feeling that creating games for IOs devices on a PC can be a bit tricky. Hopefully it will work out in the end.
What I've done so far?* I've visualized the game I want to start making and I've discussed it with people that I can trust wont steal my ideas. Good friends are hard to come by.
* I've downloaded a free version of
Blumind, a mind-mapping application. I am using this to "scribble" down and keep track of my ideas regarding game-world looks and game mechanics, graphics, features, music, soundFx, player/enemy models, menus etc.
* I've downloaded
Stencyl and finished Crash tut's 1 and 2 successfully.
(I haven't chosen a pro account yet. I will go pro when I feel that I've got a firmer grip using
Stencyl. I am still struggling a bit understanding exactly what happened during the Crash courses.)
* I've started reading through (fine-combing) the
Stencyl wiki.
* I've started a per month
Adobe creative suite subscription. I work on other projects in my spare time and that suite is very very useful.
* I am currently making my first post in this forum, and it is becoming pretty long...
* I am also currently working with a drawing artist. She helps me illustrate and visualize stuff that will eventually be in the game. This process makes it easier when designing/drawing actual game tiles/models later in
Photoshop.
This list will become longer I know, but I feel I'm up to a good start!
Anyone needing help with..?If there is anyone out there that have questions about music, soundFx, anything from converting sound formats to producing etc, send me a PM and I'll try to answer it for you. As stated above, I've got LOADS of experience. I am going to need help with programming, and in exchange I'll gladly help with the "Sound" part of your creations.
Best Regards and wish me luck, I need loads of that too..
/Foona