Hello All
My name is Dean, I am 40yo and I have been a hobbyist programer for the last 15 years and have used a vast array of programing tools over the years, I'll be honest, at first glance I personally had no interest in Stencyl, I prefer to code my games/apps .... its a programers thing, scene of achievement and all that lol, but.... I have been looking for a "step-up" system for my children who I currently coach in both Scrach and App Inventor and I also used teach Scratch at my children's school as an MIT ambassador, on that premise Stencyl looks like the prefect system to upgrade my kids and maybe do another class, I also got this from the Humble Bundle but would gladly upgrade to move my children onto the next level, Both Scrach and App Inventor are good openers but they are both very restrictive to experienced and articulate hands and Stencyl is looking like it could break those boundaries and give them the ability to export to web and valid app store APK's, but that would of course mean I learn Stencyl back to front first so I guess I'll be hanging round a while and maybe get some use out of it myself as well.
I have experience with HTML, PHP (and Smarty)+MySql, C++, Lua, PureBasic, Eclipse+LibGDX, Andriod Studio, AGK, AMS and all manor of D&D related IDE's, my forte is with extension libraries and back end systems, lua modules and dynamic link libraries so hopefully with that skillset I can bring something to this community also, once I'v got past the initial "how to's" that is

So... that's me and my intention for Stencyl
I do notice however that Stencyl has recently undergone a huge core update and a lot of the existing information is likely to be outdated??, would it be possible to get some clarification on what tutorials and extensions are valid with the current version as the opener tutorial is kind of misleading, I understand from the forums that Stencyl is in a transition period changing the core language in any tool is a massive undertaking and the community is busy rewriting the extensions and behaviors, thank you in advanced for that guys, rather than moan about it like I'v already seen others doing I would like to get started straight away but I'm struggling to get off the starting block right now, is there a "hands on" tutorial for making a game from scratch with no behaviors, or is it a case of poke it and see and RTFM!?
anyhow, RTFM is advice I have given to many over the years so for now I guess that's what I'll go and do, cant wait to get started and see what Stencyl can offer.