Alright, so at the beginning you need to add an Actor behavior, which will be later attached to balls.
After that, you need to make a check whether ball collided with paddle. And I have completely no experience regarding collisions, since I'm scared of them (I've been bitten by a collision when I was a little girl), but apart from that it's probably quite simple. ^^'
Then, once you find something checking whether ball collides with paddle, then inside the check for collision with paddle you will to place there such block:
point [Self] towards [[-90] - [[ number ] x [ [x of [Paddle]] - [x of [Self]] ]]] degreeswhere
number modifies an angle a bit, depending on how much you want the angle to be altered by the position.
I think that it should do the trick when attached to ball. Of course, once you figure out how to check whether the ball has collided with paddle, first.
