Credits Text

Egbert2011Games

  • Posts: 191
For the Credits on my Game, How Do I Make the Text to where it All Moves Upward?

ChunkyMonkey

  • Posts: 430
Make a big actor with all the text.

When created
Make self always simulate

Always
set y-speed to -5

Egbert2011Games

  • Posts: 191
Make a big actor with all the text.

When created
Make self always simulate

Always
set y-speed to -5
Holy Crap, I Didn't Expect it to be that Easy! Haha, Well Anyway, thanks.

Ryusui

  • Posts: 827
Alternately, you could have a "when drawing" event and draw all the text to screen, decrementing the Y coordinate to draw to every frame.
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Abigayl

  • Posts: 807
If you go for the actor route, be sure it's a "doodad" so it doesn't collide with anything ;)
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SuperMario2207

  • Posts: 101
Alternately, you could have a "when drawing" event and draw all the text to screen, decrementing the Y coordinate to draw to every frame.
Scene Behaviour for this:
Always
Do every 0.01 seconds (Less often if it is too laggy or the text is moving to quickly)
Decrement Text-Y by 1
When drawing
[Insert the code for drawing the text here] at X: # Y: [Text-Y]

Hope it helps.
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Nyarlathlotep

  • Posts: 39
How do I make an actor that is just text?

LIBERADO

  • *
  • Posts: 2720
Create the text in any image editor, export it as a PNG image and import it into Stencyl as an Actor.
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NickamonPoppytail

  • Posts: 1141
How do I make an actor that is just text?

I think the draw text option listed above would take up less storage and be more conservative.
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