How did you find out about us?

snortch

  • Posts: 25
Someone on the GameSalad forum brought it up. It wasnt this thread, but it was one like it (http://forums.gamesalad.com/discussion/comment/338303/#Comment_338303) I think they mentioned that Stencyl had a number of capabilities that GameSalad didn't have at the time.

I liked the idea of being able to publish to Flash along with iOS so I came over to check it out. It seemed like Stencyl had more momentum on its side with capabilities that GS users have been waiting for.
I would pick Stencyl over Gamesalad any day for any project unless my budget was over $10,000. :P

I realized that I was wrong. I changed my post. I have read about Stencyl on the GameSalad forum, but it was the KQED MindShift blog where I read about it first.

Curious why you would so adamantly pick Stencyl over GS. What are the main reasons you say this?

« Last Edit: December 12, 2021, 05:13:58 pm by Jon »

Curious why you would so adamantly pick Stencyl over GS. What are the main reasons you say this?
Here are the main reasons for choosing Stencyl over Game Salad:

1. Stencyl is much more powerful; it has a learning curve but it's worth it, because after that, you have better and more advanced features.

2. Game Salad Pro and their MarketPlace are rather expensive wich leads to community members being salesmen and there for the profit, whereas Stencyl is more of a helping, kind community. Besides, prices are a big deal!

3. Stencyl gets updates and improved faster than Game Salad and seems to have a more motivated developing team.

snortch

  • Posts: 25
Curious why you would so adamantly pick Stencyl over GS. What are the main reasons you say this?
Here are the main reasons for choosing Stencyl over Game Salad:

1. Stencyl is much more powerful; it has a learning curve but it's worth it, because after that, you have better and more advanced features.

2. Game Salad Pro and their MarketPlace are rather expensive wich leads to community members being salesmen and there for the profit, whereas Stencyl is more of a helping, kind community. Besides, prices are a big deal!

3. Stencyl gets updates and improved faster than Game Salad and seems to have a more motivated developing team.

Thanks for the response. I haven't gotten far enough into Stencyl to be really be able to validate what you said in #1 - but I can see that some capabilities like joints are there. Though I am presently struggling to wrap my head around events and the all of the blocks, I think that this method is far easier to look at and understand than GameSalad's expressions which end up getting somewhat buried.

I have definitely noticed that Stencyl gets updated more often. It does seem that momentum is on Stencyl's side that way.

I wonder how many Stencyl users there are?

« Last Edit: December 12, 2021, 05:14:06 pm by Jon »

Curious why you would so adamantly pick Stencyl over GS. What are the main reasons you say this?
Here are the main reasons for choosing Stencyl over Game Salad:

1. Stencyl is much more powerful; it has a learning curve but it's worth it, because after that, you have better and more advanced features.

2. Game Salad Pro and their MarketPlace are rather expensive wich leads to community members being salesmen and there for the profit, whereas Stencyl is more of a helping, kind community. Besides, prices are a big deal!

3. Stencyl gets updates and improved faster than Game Salad and seems to have a more motivated developing team.

Thanks for the response. I haven't gotten far enough into Stencyl to be really be able to validate what you said in #1 - but I can see that some capabilities like joints are there. Though I am presently struggling to wrap my head around events and the all of the blocks, I think that this method is far easier to look at and understand than GameSalad's expressions which end up getting somewhat buried.

I have definitely noticed that Stencyl gets updated more often. It does seem that momentum is on Stencyl's side that way.

I wonder how many Stencyl users there are?
Yeah, you'll notice that Stencyl has much higher ceilings (it's open to the creator and can be used to make lots of things).

There are over 75,000 registered developers since its Summer 2011 launch.

« Last Edit: December 12, 2021, 05:14:11 pm by Jon »

Hectate

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  • Posts: 4643
Where did you come up with that number, Steve?  This was the most recent official word that I knew of...

http://blog.stencyl.com/?p=852

« Last Edit: August 16, 2012, 03:14:30 pm by Hectate »
:
:
Patience is a Virtue,
But Haste is my Life.
Proud member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.

Where did you come up with that number, Steve?  This was the most recent official word that I knew of...

http://blog.stencyl.com/?p=852
http://www.stencyl.com/about/contact/

Photics

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  • Posts: 718
2. Game Salad Pro and their MarketPlace are rather expensive wich leads to community members being salesmen and there for the profit, whereas Stencyl is more of a helping, kind community. Besides, prices are a big deal!

What's wrong with profit?  :D

If content, templates or books help you make money, why shouldn't the originator get a piece of the action? I think that's healthy for the community. Here's why... there's a ton of free information available for GameSalad, but people are still paying money for a copy of my textbook.

I'm not exclusive to GameSalad. I'm here to make money with Stencyl too.  :D

I haven't given up on my Stencyl textbook project. (I'm waiting for 3.0.) And if I can complete it, that's great for the entire community. Even if you don't buy a copy, schools might be interested in it. (My GameSalad textbook has been used in classrooms.) Once you have that kind of community, it's great for sales and word-of-mouth marketing. Yet, without a textbook, it could be hard for a professor to justify a class on software development. It's part of building quality curriculum.

« Last Edit: December 12, 2021, 05:14:18 pm by Jon »
Michael Garofalohttp://photics.com – Author of The Interactive Stencyl Textbook 8)

2. Game Salad Pro and their MarketPlace are rather expensive wich leads to community members being salesmen and there for the profit, whereas Stencyl is more of a helping, kind community. Besides, prices are a big deal!

What's wrong with profit?  :D
In this case there is at least one problem, highlighted above.

Sekisa

  • Posts: 7
I found out about 1 week before the Stencyljam through a good Brother of mines on Skype.
We were planning on making a game to upload to Newgrounds, but we were both horrible still at what to exactly do.
He searched on Google a program to simplify the programming like RPG Maker XP.
He found Stencyl and he showed it to me.
Here I am. Hoping to one day make a cult hit with the public and that they enjoy my future games. Even though I have none completed.

snortch

  • Posts: 25
That is a very impressive number of users. Ok, makes me feel like I am spending my time learning something that is going to be around for awhile.

Sunflower

  • Posts: 591
Too fast, people, too fast! D:
The half-anniversary of posting Stencyl thread about GS thread about Stencyl vs GS which later degenerated into discussion about favourite drinks is after two days!

Also, why the most common comparison is GS vs Stencyl, I wonder? :P

Too fast, people, too fast! D:
The half-anniversary of posting Stencyl thread about GS thread about Stencyl vs GS which later degenerated into discussion about favourite drinks is after two days!

Also, why the most common comparison is GS vs Stencyl, I wonder? :P
Because pretty much all the other "similar" programs suck.

Where did you come up with that number, Steve?  This was the most recent official word that I knew of...

http://blog.stencyl.com/?p=852
Nope, over 83,000 registered developers.

Hectate

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  • Posts: 4643
But your source?
:
:
Patience is a Virtue,
But Haste is my Life.
Proud member of the League of Idiotic Stencylers; doing things in Stencyl that probably shouldn't be done.

marcumgames

  • Posts: 178
I found out by google searching "Game Creators" and i found stencyl.
I own Marcum Games