The Protagonist is a jack-of-all-trades character that fights in 7 unique weapon styles related to his pendant's Weapon Shift ability which affects his stats depending on what he's equipping and can change weapon mid-battle and out. Each weapon with their own define abilities to change the flow of battle in your favor.
PROTAGONIST WEAPONS
Dual Twin Swords: You start off the game with this weapon, for the tutorial battle, and is a pair of black and white twin swords. The strongest power-based weapon and additional abilities such as its "Time Control" ability link to this weapon which freezes a enemy in its circle for 2 turns (5 seconds canon-wise) and comes with very weak healing abilities and stat boost for attack and speed at the cost of spirit defense. A Ki-Element and Slash-Type Weapon.
Stats - HP: A, SP: C, STR: S, DEF: B, SPI: C, AUR: C, SPD: A, LUC: B
Dual Bladeguns: A versatile fighting form using a pair of black & white guns with blade equipped on them to perform a very weak Slash-Type move and a few teleporting attacks focusing of a balance set that doesn't excel other magic-based weapon forms. Can use weak forms of magic and capable of stunning enemies with its strike attacks (due to its passive ability on the guns) and can strike multiple enemies at once. A Magic-Element and Strike-Type Weapon.
Stats - HP: B, SP: B, STR: B, DEF: B, SPI: B, AUR: B, SPD: B, LUC: B
Lance: The fastest weapon style that excels at punishes enemies with high chance of critical attacks and high-level evasive to avoid any types of attacks with both active and passive boost abilities. Capable of having almost 100% accuracy hits, however can only use single target moves and energy cost are greatly for all special moves. A Ki-Element and Pierce-Type Weapon.
Stats - HP: B, SP: C, STR: A, DEF: B, SPI: D, AUR: C, SPD: S, LUC: A
Naginata: The black mage-style form, capable of using the highest levels of element magic for attacks, high level of defense making this form a tank against attacks, and summons the powers of the five great Japanese gods; Izanagi (Thunder & Earth), Izanami (Darkness), Amaterasu (Fire & Healing), Susano'o (Light), Tsukuyomi (Water & Ice). Though can only use a portion of their strength and not all of their strength resulting single target only support spell and few multiple target spells. Capable of covering the party with healing abilities and increase their magic abilities, but most the abilities focus solely on the caster. A Magic-Element and Slash-Type Weapon.
Stats - HP: S, SP: A, STR: D, DEF: B, SPI: A, AUR: A, SPD: D, LUC: C
(Fingerless) Martial Art/Fighter Gloves: The melee-class form in the form of black (on the right hand) and white (on the left hand) fingerless gloves martial artist use. Excellent form of attack, defense, and speed with balance stats this form excellence at using Ki-based attack that paralyzes and stuns its foes, with boost abilities to Ki-based attacks and defense, and its inherit passive ability to power-up the Protagonist's signature move "Crimson Chaos Beam" greatly the higher the weapon level is along with finger pressing Pierce-Type strikes. A Ki-Element and Strike-Type Weapon.
Stats - HP: B, SP: B, STR: B, DEF: B, SPI: B, AUR: B, SPD: B, LUC: B
Bow: The white mage and support weapon class that works well in the back. Capable of casting powerful healing spells, protecting the party with defense boost & barriers, and can cure aliments as well as enchant their abilities in battles. This weapon is capable of hitting multiple targets, but weaker doing so, as single target attacks are more powerful while cover all party members on the field at the same time. A Magic-Element and Pierce-Type Weapon.
Stats - HP: C, SP: S, STR: C, DEF: C, SPI: A, AUR: B, SPD: C, LUC: A
Scarf & Blade: Though originally just a scarf as the weapon, the scarf is capable of pulling out any kinds of weapons and items from inside the black underneath of the scarf that looks like the night sky. Armed with a ninja blade and a cloth mask, this form is a trap master with ninja-like movements and looks that covers all fields of attack but sadly is suffers greatly overall to cover all aspect of power by pulling out various items from the scarf including a scroll and writing characters on it to bring out spells and traps. Focuses greatly of predicting enemy moves and planning counter attacks to poison, snip away, lower stats, stun, freeze, burn, etc. by causing status effects that hinder foes and finish the enemy off by exposing their weakness. A weak Ki and Magic-Element and Slash-Type (default Attack command), Strike-Type (0 SP cost Skill move), and Pierce-Type (0 SP cost Skill move) Weapon.
Stats - HP: B, SP: B, STR: D/C, DEF: C, SPI: D/C, AUR: C, SPD: A, LUC: S
Weapon Shift is the name of the ability the Protagonist's uses to alter between weapons in battle (and can switch between them in the Equipment section by selecting the Weapon Slot to pick the weapon from the item page, as characters cannot go weaponless, to equip for usage (however the Protagonist is the only one to change weapons, everyone else has the same weapon that simply evolves over times and unlocks new weapon skills for them and become stronger to use)) and each of the Protagonist's weapon has the other six weapons in the Weapon Skill by default (LV1) as Zero Cost Skill, however it cost the Protagonist a turn to use this skill so plan carefully. Example his Dual Twin Swords has the "Weapon Shift" skill "Bladeguns (Weapon Shift)" at the bottom of its skill list and the same applies to the following.
(I'm debating over whether the Weapon Shift skill wastes a turn or the player can use the Weapon Shift skill as many times as they want so they can immediately use their skills tied to the weapon and/or the stat boost and reduction to change the situation in their favor)
Including a Special Ability called "Ability Cancel", tie to the Character Skill, that prevents the Protagonist from being affect by special attacks that cause status effects like the skill for example "Time Freeze" to "freeze" the party in place except the Protagonist and is higher immune to poisons and aliments remove them twice as fast compare to the rest of the party. However this works as a Double-Edge Sword ability as he can't receive power-boost from his party members like Strength Up or Evasive Up effects and cannot be healed by others like "Recover" spells and has to use either items to heal and only his own abilities to boost his abilities and heal his HP and aliments, albeit weaker version from the other party members.
Though he can cast the same abilities on his party members, he can't receive the same treatment due to his Ability Cancel power... and sadly it cannot be turned off being permanently on.
The Ability Cancel power is capable of sealing enemies' technique and spells for 2 to 3, but gain a cooldown effect after the sealing wears off to prevent the Protagonist from re-sealing them again for the next 2 turns (canon-wise the Ability Cancel effect last from 10 to 20 seconds and he needs to wait about 10 seconds to re-cast the ability on them again). The Ability Cancel can either seal abilities or reduce all of the enemies' stats by half however these two effects cannot stack on each other and won't work on each other. Plan on which effect the Ability Cancel you want to use to control the flow of battle, the Ability Cancel (Special) and Ability Cancel (Natural) skills.
So pay attention on the Protagonist's HP and SP stats and watch out for aliments, and bring lots of items! Don't rely on the Protagonist all the time! He needs helps from the rest of the other Party Members who are use to fighting, especially the unique fighting system they deploy, until he unlocks the best of his abilities.
He also gains a special attack, called "Rebound: Right back at Ya!", that absorbs Energy-based projectile attacks and redirects back to the attacker with twice the attack power (and speed, canon-wise but not gameplay-wise) but only attacks one enemy even if it was an Wide-range attack that targets all Party Members. It is a counter move and enters into a defense state and lasts one turn. Can't absorb Physical-based attacks.
And he is guided by a strange entity inside of his body as his spirit guide. He freely uses both element types to easily target his enemies' weak points and such. He is neither weaker nor stronger than the other party members (as the others focus on the stats they excel at) and even endgame stat-wise he can hold his own but he still isn't the strongest character (though his speed stat is his highest).
I'm still working out some of the key plot points, though I have to iron out a few things, but I already have the battle system ironed out already to make it fun and exciting plus challenging with enemies roaming the field instead of random encounters.
This is a "fan-game" project, so it's just for fun nor do I have to take credit except for the original characters I use but I want it to be great! Maybe you guys know what it's going to be about if you notice the hidden tip!
Once I get a bit more things going I'm going to look for spriters to help with the sprites (both characters (with Costumes including) for in and out of battles and NPCs, buildings and fields, etc.), composers to help with the music, and beta-testers to look for bugs and other errors. Might be missing something, but it would be great to have some help fixing errors with my script to improve the quality of the story or check for spelling and grammar mistakes.
PS: Sorry for the double post... ran out of room to type some more.