How to make rotation on objects look cleaner?

sparttenomega

  • Posts: 39
So im making a physics based platformer and i have 32x32 size blocks that can be pushed or knocked over.I checked the option for them to rotate to have more realistic physics,but when the blocks rotate the edge of the block start to look all fuzzy and weird.Is this supposed to happen or is this some rare problem.Any help would be much appreciated.

sparttenomega

  • Posts: 39
Ah i fixed it, one of my behaviors was messing it up.